<P>
<P>	// If we're in a bForcePlay (cinematic) conversation,
<P>	// force the CinematicWindow to be displayd
<P>	// NO NO NO -Nick
<P>	/*if ((conPlay != None) && (conPlay.GetForcePlay()))
<P>	{
<P>		if (DeusExRootWindow(rootWindow) != None)
<P>			DeusExRootWindow(rootWindow).NewChild(class'CinematicWindow');
<P>	}*/
<P>
<P>	conPlay = None;
<P>
<P>	// Check to see if we need to resume any DataLinks that may have
<P>	// been aborted when we started this conversation
<P>	ResumeDataLinks();
<P>
<P>	StopBlendAnims();
<P>
<P>	// We might already be dead at this point (someone drop a LAM before
<P>	// entering the conversation?) so we want to make sure the player
<P>	// doesn't suddenly jump into a non-DEATH state.
<P>	//
<P>	// Also make sure the player is actually in the Conversation state
<P>	// before attempting to kick him out of it.
<P>
