<P>		// then force this conversation to be first-person
<P>		if (Left(con.conName, Len(con.conOwnerName) + 5) == (con.conOwnerName $ "_Bark"))
<P>			con.bFirstPerson = True;
<P>
<P>		// Make sure the player isn't ducking.  If the player can't rise
<P>		// to start a third-person conversation (blocked by geometry) then
<P>		// immediately abort the conversation, as this can create all
<P>		// sorts of complications (such as the player standing through
<P>		// geometry!!)
<P>
<P>		if ((!con.bFirstPerson) && (ResetBasedPawnSize() == False))
<P>			return False;
<P>
<P>		// If ConPlay exists, end the current conversation playing
<P>		if (conPlay != None)
<P>		{
<P>			// If we're already playing a third-person conversation, don't interrupt with
<P>			// another *radius* induced conversation (frobbing is okay, though).
