<P>			DeusExDecoration(invokeActor).EnterConversationState(con.bFirstPerson, bAvoidState);
<P>
<P>		// If this is a third-person convo, we're pretty much going to
<P>		// pause the game.  If this is a first-person convo, then just
<P>		// keep on going..
<P>		//
<P>		// If this is a third-person convo *AND* 'bForcePlay' == True,
<P>		// then use first-person mode, as we're playing an intro/endgame
<P>		// sequence and we can't have the player in the convo state (bad bad bad!)
<P>
<P>		if ((!con.bFirstPerson) && (!bForcePlay))
<P>		{
<P>			GotoState('Conversation');
<P>		}
<P>		else
<P>		{
<P>			if (!conPlay.StartConversation(Self, invokeActor, bForcePlay))
<P>			{
<P>				AbortConversation(True);
<P>			}
<P>		}
