<P>tnmcomputers(computertoactivate).clean();
<P>}
<P>
<P>function ResetPlayer(optional bool bTraining)
<P>{
<P>	local inventory anItem;
<P>	local inventory nextItem;
<P>
<P>	ResetPlayerToDefaults();
<P>
<P>	// Reset Augmentations
<P>	if (AugmentationSystem != None)
<P>	{
<P>		AugmentationSystem.ResetAugmentations();
<P>		AugmentationSystem.Destroy();
<P>		AugmentationSystem = None;
<P>	}
<P>
<P>	anItem = Spawn(class%LT%DataVaultImage%GT%(DynamicLoadObject("TNMDataVault.TNMDV_DowntownMap",class'Class')));
<P>	anItem.frob(Self,None);
<P>
<P>	anItem = Spawn(class'nanokey');
<P>	nanokey(anitem).KeyID = 'TrestkonsRavingLocker';
<P>	nanokey(anitem).Description = "Password to your weapon locker.";
<P>	anItem.Frob(Self, None);
<P>	anItem.bInObjectBelt = True;
<P>	anitem = Spawn(class'weaponfists');
