<P>	playerfists = weaponfists(anitem);
<P>	anitem.Frob(self, none);
<P>	anitem.binobjectbelt = false;
<P>
<P>	NoteAdd( "Account number: 905279|nPin code: 2049");
<P>}
<P>
<P>
<P>// Smoke39 - let us fade!
<P>exec function FadeToBlack( float fadeDuration )
<P>{
<P>	tnmhud( DeusExRootWindow(rootWindow).hud ).fade.StartFade( -fadeDuration );
<P>}
<P>
<P>exec function FadeFromBlack( float fadeDuration )
<P>{
<P>	tnmhud( DeusExRootWindow(rootWindow).hud ).fade.StartFade( fadeDuration );
<P>}
<P>
<P>// Smoke39 - implementing new on-fire effects, made execable for testing
<P>function CatchFire( Pawn burner )
<P>{
<P>	local Fire f;
<P>	local int i;
<P>	local vector loc;
<P>
