<P>			time = Level.TimeSeconds - FrobTime;
<P>
<P>			if ( ((myKiller != None) && (killProfile != None) && (!killProfile.bKilledSelf)) ||
<P>				  ((killProfile != None) && killProfile.bValid && (!killProfile.bKilledSelf)))
<P>			{
<P>				if ( killProfile.bValid && killProfile.bTurretKilled )
<P>					ViewVect = killProfile.killerLoc - Location;
<P>				else if ( killProfile.bValid && killProfile.bProximityKilled )
<P>					ViewVect = killProfile.killerLoc - Location;
<P>				else if (( !killProfile.bKilledSelf ) && ( myKiller != None ))
<P>					ViewVect = myKiller.Location - Location;
<P>				CameraLocation = Location;
<P>				CameraRotation = Rotator(ViewVect);
<P>			}
<P>			else if (time %LT% 8.0 || bInsaneDeath && time %LT% 16.0)
<P>			{
<P>				if(bInsaneDeath) //fade to white then black
