<P>				{
<P>					whiteVec.X = time / 16.0;
<P>					whiteVec.Y = time / 16.0;
<P>					whiteVec.Z = time / 16.0;
<P>				}
<P>				else //fade to black
<P>				{
<P>					whiteVec.X = -time / 16.0;
<P>					whiteVec.Y = -time / 16.0;
<P>					whiteVec.Z = -time / 16.0;
<P>				}
<P>				CameraRotation.Pitch = -16384;
<P>				CameraRotation.Yaw = (time * 8192.0) % 65536;
<P>				if(bInsaneDeath)
<P>				{
<P>					ViewDist = 32 + time * 16;
<P>					InstantFlash = 0.5;
<P>				}
<P>				else
<P>				{
<P>					ViewDist = 32 + time * 32;
<P>					InstantFlash = -0.5;
<P>				}
<P>				InstantFog = whiteVec;
