<P>		DeusExWeapon(inHand).bZoomed = False;
<P>		DeusExWeapon(inHand).RefreshScopeDisplay(Self, True, False);
<P>	}
<P>
<P>	if ( DeusExRootWindow(rootWindow).hud.augDisplay != None )
<P>	{
<P>		DeusExRootWindow(rootWindow).hud.augDisplay.bVisionActive = False;
<P>		DeusExRootWindow(rootWindow).hud.augDisplay.activeCount = 0;
<P>	}
<P>
<P>	// Don't come back to life drugged or posioned
<P>	poisonCounter		= 0; 
<P>	poisonTimer		= 0;    
<P>	drugEffectTimer		= 0;
<P>
<P>	// Don't come back to life crouched
<P>	bCrouchOn		= False;
<P>	bWasCrouchOn		= False;
<P>	bIsCrouching		= False;
<P>	bForceDuck		= False;
<P>	lastbDuck		= 0;
<P>	bDuck			= 0;
<P>
<P>	FrobTime = Level.TimeSeconds;
<P>	bBehindView = True;
