<P>	local weaponmolbottle molotov;
<P>
<P>	//Check that we have enough bottles for our current skill
<P>	if (skillsystem.GetSkillLevel(class'SkillDemolition') %GT%= 3)
<P>	{
<P>		requiredchemicals = 1;
<P>	}
<P>	else if (skillsystem.GetSkillLevel(class'SkillDemolition') %GT%= 2)
<P>	{
<P>		requiredchemicals = 3;
<P>	}
<P>	else if (skillsystem.GetSkillLevel(class'SkillDemolition') %GT%= 1)
<P>	{
<P>		requiredchemicals = 6;
<P>	}
<P>	else
<P>	{
<P>		ClientMessage("You lack the skill to make molotov cocktails");
<P>		return 0;
<P>	}
<P>	if (chemicals.NumCopies %LT% requiredchemicals)
<P>	{
<P>		ClientMessage("You lack enough chemicals for a molotov");
<P>		return 0;
