<P>	}
<P>
<P>	//Check that we have a wine bottle we can use
<P>	w = winebottle(FindInventoryType( class'winebottle' ));
<P>	if (w == none)
<P>	{
<P>		ClientMessage("You need a wine bottle to make a molotov");
<P>		return 0;
<P>	}
<P>
<P>	//check that we have room for a molotov cocktail and put one in our inventory if we do
<P>	molotov = spawn(class'weaponmolbottle');
<P>	if (HandleItemPickup(molotov, false) == False)
<P>	{
<P>		ClientMessage("You do not have enough room in your inventory to fit a molotov cocktail");
<P>		molotov.destroy();
<P>		return 0;
<P>	}
<P>
<P>	//update all items involved
<P>	molotov.Frob(Self,None);
<P>	w.UseOnce();
<P>	return requiredchemicals;
<P>}
<P>
