<P>exec function ListActors()
<P>{
<P>	local actor a;
<P>	foreach allactors(class'actor',a,)
<P>		Log(a.name);
<P>}
<P>
<P>exec function QuickSave()
<P>{
<P>	local DeusExLevelInfo info;
<P>
<P>	info = GetLevelInfo();
<P>
<P>	// Don't allow saving if:
<P>	//
<P>	// 1) The player is dead
<P>	// 2) We're on the logo map
<P>	// 4) We're interpolating (playing outtro)
<P>	// 3) A datalink is playing	
<P>        // 4) We're in a multiplayer game
<P>	// 5) Something has set CantSave
<P>
<P>	if (((info != None) && (info.MissionNumber %LT% 0)) || 
<P>	   ((IsInState('Dying')) || (IsInState('Paralyzed')) || (IsInState('Interpolating'))) || 
<P>	   (dataLinkPlay != None) || (Level.Netmode != NM_Standalone))
<P>	{
<P>	   return;
