<P>	}
<P>
<P>	if (CantSave)
<P>	   return;
<P>
<P>	//Store the fact that we've saved so that the quickload knows if its occured.
<P>	issave = true;
<P>
<P>	SaveGame(-1, QuickSaveGameTitle);
<P>}
<P>
<P>// ----------------------------------------------------------------------
<P>// QuickLoad()
<P>// ----------------------------------------------------------------------
<P>
<P>exec function QuickLoad()
<P>{
<P>	local DeusExLevelInfo info;
<P>
<P>	//Don't allow in multiplayer.
<P>	if (Level.Netmode != NM_Standalone)
<P>		return;
<P>
<P>	if (isSave)
<P>	{
