<P>		isSave=false;
<P>		return;
<P>	}
<P>
<P>	if ( IsInState('Dying') )
<P>	{
<P>		QuickLoadConfirmed();
<P>		return;
<P>	}
<P>
<P>	foreach AllActors(class'DeusExLevelInfo', info)
<P>	{	
<P>		if ( (Caps(Info.mapName) == "TNMONLY") || (Caps(Info.mapName) == "TNM"))
<P>		{
<P>			Log("Auto quickload from " $ Caps(info.mapName));
<P>			//don't bother asking for confirmation if the player is in the menu maps
<P>			QuickLoadConfirmed();
<P>		}
<P>		else
<P>		{
<P>			Log("Confirming quickload from " $ Caps(info.mapName));	
<P>			if (DeusExRootWindow(rootWindow) != None)
<P>				DeusExRootWindow(rootWindow).ConfirmQuickLoad();
