<P>     		 if (UsingChargedPickup(class'BallisticArmor'))
<P>		{
<P>			skillLevel = SkillSystem.GetSkillLevelValue(class'SkillEnviro');
<P>			newDamage *= 0.5 * skillLevel;
<P>		}
<P>	}
<P>
<P>	if (damageType == 'HalonGas')
<P>	{
<P>		if (bOnFire && !bCheckOnly)
<P>			ExtinguishFire();
<P>	}
<P>
<P>	if ((damageType == 'Shot') || (damageType == 'AutoShot'))
<P>	{
<P>		if (AugmentationSystem != None)
<P>			augLevel = AugmentationSystem.GetAugLevelValue(class'AugBallistic');
<P>
<P>		if (augLevel %GT%= 0.0)
<P>		{
<P>			newDamage *= augLevel;
<P>			ClientFlash(0.01, vect(60, 60, 0));
<P>			bFlashed=true;
<P>		}
<P>	}
<P>
