<P>
<P>	if ((damageType == 'TearGas') || (damageType == 'PoisonGas') || (damageType == 'HalonGas'))
<P>	{
<P>		if (UsingChargedPickup(class'GasMask'))
<P>		{
<P>			//skillLevel = SkillSystem.GetSkillLevelValue(class'SkillEnviro');
<P>			//newDamage *= 0.75 * skillLevel;
<P>			adjustedDamage = 0.0;
<P>			breduced = true;
<P>		}
<P>	}
<P>
<P>	return breduced;
<P>}
<P>
<P>function PlayDXTakeDamageHit(float Damage, vector HitLocation, name damageType, vector Momentum, bool DamageReduced)
<P>{
<P>	local float rnd;
<P>
<P>	//Don't do anything, damage-wise, if wearing a gasmask.
<P>	if (UsingChargedPickup(class'GasMask'))
<P>	{
<P>		if ((damageType == 'TearGas') || (damageType == 'PoisonGas') || (damageType == 'HalonGas'))
<P>			return;
