<P>					ClientFlash(rnd * 0.002, vect(100,100,0));
<P>				else if (damageType == 'PoisonGas')
<P>					ClientFlash(rnd * 0.002, vect(50,150,0));
<P>				else if (damageType == 'TearGas')
<P>					ClientFlash(rnd * 0.002, vect(150,150,0));
<P>				else if (damageType == 'Drowned')
<P>					ClientFlash(rnd * 0.002, vect(0,100,200));
<P>				else if (damageType == 'EMP')
<P>					ClientFlash(rnd * 0.002, vect(0,200,200));
<P>				else 
<P>					ClientFlash(rnd * 0.002, vect(50,0,0));
<P>			}
<P>			ShakeView(0.15 + 0.002 * Damage, Damage * 30, 0.3 * Damage); 
<P>		}
<P>	}
<P>}
<P>
<P>function AddChargedDisplay(ChargedPickup item)
<P>{
<P>	if (item.isA('gasmask'))
