<P>	{
<P>		if ((target == Level) || target.IsA('Mover'))
<P>		{
<P>			bFound=true;
<P>			FloorTexture=texName;
<P>			break;
<P>		}
<P>	}
<P>
<P>	if(!bFound)
<P>		return 'Default';
<P>
<P>	//todo - Well they're called Helisnow, snow1, snow1b, snow2, snow3, snow4, snow5, snow7, and snow8
<P>	bWalkingOnSnow = (FloorTexture == 'snow1')||
<P>			 (FloorTexture == 'snow1b')||
<P>			 (FloorTexture == 'snow2')||
<P>			 (FloorTexture == 'snow3')||
<P>			 (FloorTexture == 'snow4')||
<P>			 (FloorTexture == 'snow5')||
<P>			 (FloorTexture == 'snow7')||
<P>			 (FloorTexture == 'snow8')||
<P>			 (FloorTexture == 'Helisnow');
<P>	return texGroup;
<P>}
<P>
<P>function SpawnFootprint()
<P>{
