<P>			else
<P>				direction = vector(rotation);
<P>
<P>			D.ReattachDecal(direction);
<P>		}
<P>	}
<P>}
<P>
<P>// ----------------------------------------------------------------------
<P>// PlayFootStep()
<P>// copied from deusexplayer to allow for new surface sounds
<P>// ----------------------------------------------------------------------
<P>
<P>simulated function PlayFootStep()
<P>{
<P>	local Sound stepSound;
<P>	local float rnd;
<P>	local float speedFactor, massFactor;
<P>	local float volume, pitch, range;
<P>	local float radius, mult;
<P>	local float volumeMultiplier;
<P>	local DeusExPlayer pp;
<P>	local bool bOtherPlayer;
<P>	local precipitationzone pz;
<P>
