<P>			stepSound = Sound'WaterStep2';
<P>		else
<P>			stepSound = Sound'WaterStep3';
<P>	}
<P>	else if (
<P>			FootRegion.Zone.IsA('PrecipitationZone')
<P>			&& !FootRegion.Zone.IsA('SnowZone')
<P>			&& PrecipitationZone(FootRegion.Zone).PrecipGen.bWeatherEnabled
<P>			&& PrecipitationZone(FootRegion.Zone).PrecipGen.bOn
<P>		)
<P>	{
<P>		volumeMultiplier = 1.0;
<P>		if (rnd %LT% 0.25)
<P>			stepSound = Sound'splashStep1';
<P>		else if (rnd %LT% 0.50)
<P>			stepSound = Sound'splashStep2';
<P>		else if ( rnd %LT% 0.75)
<P>			stepSound = Sound'splashStep3';
<P>		else
<P>			stepSound = Sound'splashStep4';
<P>	}
<P>	else
<P>	{
<P>		switch(FloorMaterial)
<P>		{
<P>			case 'Textile':
