<P>				else
<P>					stepSound = Sound'GrassStep4';
<P>				break;
<P>
<P>			case 'Metal':
<P>			case 'Ladder':
<P>			case 'SpaceStation':
<P>				volumeMultiplier = 1.0;
<P>				if (rnd %LT% 0.25)
<P>					stepSound = Sound'MetalStep1';
<P>				else if (rnd %LT% 0.5)
<P>					stepSound = Sound'MetalStep2';
<P>				else if (rnd %LT% 0.75)
<P>					stepSound = Sound'MetalStep3';
<P>				else
<P>					stepSound = Sound'MetalStep4';
<P>				break;
<P>
<P>			case 'Ceramic':
<P>			case 'Glass':
<P>			case 'Tiles':
<P>				volumeMultiplier = 0.7;
<P>				if (rnd %LT% 0.25)
