<P>//%LT%FootPrints%GT%
<P>	var float footprintoffset;
<P>	var name FloorTexture;
<P>	var bool bWalkingOnSnow;
<P>	var bool bWalkingBackwards;
<P>//%LT%/FootPrints%GT%
<P>
<P>//%LT%GasMask%GT%
<P>	var bool bGasMask;
<P>	var float BreatheTime;
<P>	var int BreatheSoundID;
<P>//%LT%/GasMask%GT%
<P>
<P>//bullet time vars -shax
<P>var input byte bBulletTimePressed;
<P>var bool bInBulletTime;
<P>var BulletTimeManager BTManager;
<P>//end bullet time vars
<P>
<P>//game high scores -shax
<P>var travel int GameHighScoreTetris;
<P>var travel int GameHighScorePong;
<P>var travel int GameHighScoreBreakout;
<P>var travel int GameHighScoreLightsOut; //number of times solved
<P>//end game high scores
<P>
<P>//irc link -shax
<P>var tnmPassiveIRCLink irc_link;
