<P>						stepSound = Sound'snowstep6';
<P>					else if (rnd %LT% 0.7)
<P>						stepSound = Sound'snowstep7';
<P>					else if (rnd %LT% 0.8)
<P>						stepSound = Sound'snowstep8';
<P>					else if (rnd %LT% 0.9)
<P>						stepSound = Sound'snowstep9';
<P>					else
<P>						stepSound = Sound'snowstep10';
<P>//				}
<P>				break;
<P>
<P>			case 'Brick':
<P>			case 'Concrete':
<P>			case 'Stone':
<P>			case 'Stucco':
<P>			default:
<P>				volumeMultiplier = 0.7;
<P>				if (rnd %LT% 0.25)
<P>					stepSound = Sound'StoneStep1';
<P>				else if (rnd %LT% 0.5)
