<P>
<P>	// AugStealth decreases our footstep volume
<P>	volume *= RunSilentValue;
<P>
<P>	if ( Level.NetMode == NM_Standalone )
<P>		PlaySound(stepSound, SLOT_Interact, volume, , range, pitch);
<P>	else	// special case for multiplayer
<P>	{
<P>		if ( !bIsWalking )
<P>		{
<P>			// Tone down player's own footsteps
<P>			if ( !bOtherPlayer )
<P>			{
<P>				volume *= 0.33;
<P>				PlaySound(stepSound, SLOT_Interact, volume, , range, pitch);
<P>			}
<P>			else // Exagerate other players sounds (range slightly greater than distance you see with vision aug)
<P>			{
<P>				volume *= 2.0;
<P>				range = (class'AugVision'.Default.mpAugValue * 1.2);
<P>				volume = FClamp(volume, 0, 1.0);
<P>				PlaySound(stepSound, SLOT_Interact, volume, , range, pitch);
<P>			}
