<P>		}
<P>	}
<P>	AISendEvent('LoudNoise', EAITYPE_Audio, volume*volumeMultiplier, range*volumeMultiplier);
<P>}
<P>
<P>//-----------------------------------------------------------------------
<P>//changing sounds
<P>//
<P>// Log Sounds
<P>#exec AUDIO IMPORT FILE="Sounds\LogGoalAdded.wav"		NAME="tnmLogGoalAdded"		GROUP="UserInterface"
<P>#exec AUDIO IMPORT FILE="Sounds\LogGoalCompleted.wav"		NAME="tnmLogGoalCompleted"		GROUP="UserInterface"
<P>#exec AUDIO IMPORT FILE="Sounds\LogNoteAdded.wav"		NAME="tnmLogNoteAdded"		GROUP="UserInterface"
<P>#exec AUDIO IMPORT FILE="Sounds\LogSkillPoints.wav"		NAME="tnmLogSkillPoints"		GROUP="UserInterface"
<P>
<P>	function DeusExGoal AddGoal( Name goalName, bool bPrimaryGoal )
<P>	{
<P>		local DeusExGoal newGoal;
<P>
<P>		// First check to see if this goal already exists.  If so, we'll just
