<P>function UpdatePlayerSkin()
<P>{
<P>local trestkoncarcass tc;
<P>local treskton tresk;
<P>
<P>	// JC Denton Carcass
<P>	foreach AllActors(class'TrestkonCarcass', tc)
<P>		break;
<P>
<P>	if (tc != None)
<P>		tc.SetSkin(Self);
<P>
<P>	foreach AllActors(class'treskton', tresk)
<P>		tresk.SetSkin(Self);
<P>}
<P>
<P>event TravelPostAccept()
<P>{
<P>	local DeusExLevelInfo info;
<P>	local bool bhasvisor;
<P>	local bool bhascoat;
<P>	local int tempskin;
<P>	local flagbase flags;
<P>
<P>	Super.TravelPostAccept();
<P>
<P>	flags = flagbase;
<P>	tempskin = PlayerSkin;
