<P>	local fistinfo returnedclass;
<P>	returnedclass = spawn(class'fistinfo');
<P>	returnedclass.bHasSpiked = playerfists.bhasspiked;
<P>	returnedclass.bhasshock = playerfists.bhasshock;
<P>	returnedclass.bhasstun = playerfists.bhasstun;
<P>	return returnedClass;
<P>}
<P>
<P>exec function bool CanSelectFist(byte ft)
<P>{
<P>	switch (ft)
<P>	{
<P>		case 0:
<P>			return true;
<P>			break;
<P>		case 1:
<P>			return SkillSystem.GetSkillLevel(class'SkillWeaponFists') %GT%= 2;
<P>			break;
<P>		case 2:
<P>			return SkillSystem.GetSkillLevel(class'SkillWeaponFists') %GT%= 3;
<P>			break;
<P>		case 3:
<P>			return SkillSystem.GetSkillLevel(class'SkillWeaponFists') %GT%= 1;
<P>			break;
<P>	}
