<P>	return (ft %LT%= SkillSystem.GetSkillLevel(class'SkillWeaponFists'));
<P>}
<P>
<P>exec function selectfists()
<P>{
<P>	if (RestrictInput())
<P>		return;
<P>
<P>	if (CarriedDecoration == None)
<P>	{
<P>		putinhand(playerfists);
<P>	}
<P>}
<P>
<P>exec function GiveFistType(byte ft)
<P>{
<P>playerfists.GiveFistType(ft);
<P>}
<P>
<P>exec function setfisttype(byte ft)
<P>{
<P>playerfists.setfisttype(ft);
<P>}
<P>
<P>function byte getfisttype()
<P>{
<P>return playerfists.getfisttype();
