<P>		Spawn( NewClass,,,Location + (CollisionRadius+NewClass.Default.CollisionRadius+30) * Vector(Rotation) + vect(0,0,1) * 15 );
<P>	}
<P>	else
<P>	{
<P>		log("Unable to find" @ ClassName);
<P>	}
<P>}
<P>
<P>exec function SpawnMass(name ClassName, optional int TotalCount)
<P>{
<P>	local actor        spawnee;
<P>	local vector       spawnPos;
<P>	local vector       center;
<P>	local rotator      direction;
<P>	local int          maxTries;
<P>	local int          count;
<P>	local int          numTries;
<P>	local float        maxRange;
<P>	local float        range;
<P>	local float        angle;
<P>	local class%LT%Actor%GT% spawnClass;
<P>	local string		holdName;
<P>
<P>	if (!bCheatsEnabled)
<P>		return;
<P>
<P>	if (!bAdmin && (Level.Netmode != NM_Standalone))
