<P>	clientmessage("zoom change: " @ zoomchange);
<P>	clientmessage("pitch change: " @ pitchchange);
<P>	clientmessage("yaw change: " @ yawchange);
<P>	clientmessage("z change: " @ zchange);
<P>}
<P>
<P>exec function platform(bool btrue)
<P>{
<P>	local platformmover M;
<P>
<P>	if (btrue)
<P>	{
<P>		bplatformer = true;
<P>		screenshots();
<P>		ShowHud(False);
<P>		addyaw(49614);
<P>		addzoom(200);
<P>		jumpz = 600;
<P>		behindview(true);
<P>		viewrotation.pitch = 0;
<P>
<P>		foreach AllActors( class 'platformmover', M)
<P>			M.frob(self,none);    //stupid thing. This is the only way I could make it move.
<P>	}
<P>	else
<P>	{
<P>		bplatformer = false;
