<P>		screenshots();
<P>		showhud(true);
<P>		addyaw(-49614);
<P>		addzoom(-200);
<P>		jumpz = default.jumpz;
<P>		behindview(false);
<P>	}
<P>}
<P>
<P>function TakeDamage(int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)
<P>{
<P>	local DeusExLevelInfo info;
<P>
<P>	//major hack, didn't want to steal the entire method
<P>	info = GetLevelInfo();
<P>	if ((info != None) && (info.MissionNumber == 25) && !((damagetype == 'fell')&&bplatformer))
<P>		info.MissionNumber=0;
<P>
<P>	if ((damagetype == 'fell')&&bplatformer)
<P>	{
<P>		return;
<P>	}
<P>	else if (damagetype == 'redbiocell')
<P>	{
<P>		AddDamageDisplay('shocked', vect(0,0,0));
