<P>		super.TakeDamage(12.5,instigatedBy,hitlocation,momentum,'');
<P>	}
<P>	else
<P>		super.takedamage(Damage,instigatedBy,hitlocation,momentum,damageType);
<P>
<P>	if ((info != None) && (info.MissionNumber == 0))
<P>		info.MissionNumber=25;
<P>}
<P>
<P>function bool InConversation()
<P>{
<P>	if(bcinematic)
<P>		return false;
<P>	else
<P>		return super.InConversation();
<P>}
<P>
<P>function givecamera( bool B)
<P>{
<P>	if (B)
<P>	{
<P>		if (TCAM == none)
<P>			TCAM = Spawn(class'TrestkonCam');
<P>		TCam.ViewRotation = ViewRotation;
<P>		TCam.SetLocation(location + baseEyeHeight * vect(0,0,1));
