<P>	}
<P>	else
<P>		if (TCAM != none)
<P>			TCAM.destroy();
<P>}
<P>
<P>simulated event PostRender ( canvas Canvas )
<P>{
<P>	super.PostRender(canvas);
<P>	if ( bcinematic && TCAM != None && TCAM.Interuptable)
<P>	{
<P>		DisplayInteruptMessage(Canvas);
<P>	}
<P>}
<P>
<P>simulated event RenderOverlays( canvas Canvas )
<P>{
<P>	if(bRearViewRendering)
<P>		return;
<P>
<P>	if (!IsInState('Interpolating') && !IsInState('Paralyzed'))
<P>	{
<P>		if ( !bcinematic || bbehindview)
<P>			if (inHand != None)
<P>				inHand.RenderOverlays(Canvas);
<P>	}
<P>
<P>	if ( myHUD != None )
