<P>		myHUD.RenderOverlays(Canvas);
<P>	if(bRearView)
<P>	{
<P>		bRearViewRendering=true;
<P>		canvas.OrgX=canvas.SizeX/3-1;
<P>		canvas.OrgY=0;
<P>		canvas.DrawTile(Texture'Extension.Solid',canvas.SizeX/3+2,canvas.SizeY/4+2,0,0,1,1);
<P>		canvas.DrawPortal(canvas.SizeX/3,1,canvas.SizeX/3,canvas.SizeY/4,None,Location+vect(0,0,-15),Rotation+rot(0,32768,0));
<P>		bRearViewRendering=false;
<P>	}
<P>}
<P>
<P>function startCinematic(bool B, bool bShowPlayer, bool bChangeState)
<P>{
<P>	if (B)
<P>	{
<P>		if (CurrentCam != none)
<P>		{
<P>			CurrentCam.GoToSleep();
<P>		}
<P>		else
<P>		{
<P>			bOldBehindView = bbehindview;
<P>		}
<P>
