<P>		bbehindView = bShowPlayer;
<P>		if ( bChangeState && !IsInState('Cinematic'))
<P>			GotoState('Cinematic');
<P>	}
<P>	else if (!B&&bCinematic)
<P>	{
<P>		bbehindview = bOldBehindView;
<P>		if ( bChangeState && IsInState('Cinematic'))
<P>			GotoState('PlayerWalking');
<P>	}
<P>
<P>	bcinematic = B;
<P>	GiveCamera(B);
<P>}
<P>
<P>state Cinematic
<P>{
<P>ignores all;
<P>	function ProcessMove ( float DeltaTime, vector newAccel, eDodgeDir DodgeMove, rotator DeltaRot);
<P>	event PlayerTick(float deltaTime);
<P>
<P>	function bool RestrictInput()
<P>	{
<P>		return true;
<P>	}
<P>
<P>	function beginstate()
