<P>	{
<P>		showhud(false);
<P>	}
<P>	function endstate()
<P>	{
<P>		showhud(true);
<P>	}
<P>}
<P>
<P>// ----------------------------------------------------------------------
<P>// PlayerCalcView()
<P>// ----------------------------------------------------------------------
<P>event PlayerCalcView( out actor ViewActor, out vector CameraLocation, out rotator CameraRotation )
<P>{
<P>	if (bCinematic)
<P>	{
<P>		ViewActor = TCam;
<P>		if ( TCam.ViewTarget != none )
<P>		{			
<P>			CameraRotation = Rotator(TCam.ViewTarget.Location - TCam.Location);
<P>		}
<P>		else
<P>		{
<P>			if (TCam.Physics == PHYS_Interpolating)
