<P>				CameraRotation = TCam.Rotation;
<P>			else
<P>				CameraRotation = TCam.ViewRotation;
<P>		}
<P>		CameraLocation = TCam.Location;
<P>	}
<P>	else
<P>	{
<P>		if (!bbeeblequixview)
<P>			super.PlayerCalcView(ViewActor, CameraLocation, CameraRotation);
<P>		else
<P>		{
<P>			ViewActor = Self;
<P>			CameraRotation = ViewRotation;
<P>			camerarotation.pitch += pitchchange;
<P>			camerarotation.yaw += yawchange;
<P>
<P>			CameraLocation = Location;
<P>			CameraLocation.Z += EyeHeight;
<P>			CameraLocation.z += zchange;
<P>			cameralocation -= zoomchange * vector(camerarotation);
<P>		}
<P>	}
<P>
<P>	if (blogview)
