<P>
<P>// ----------------------------------------------------------------------
<P>// DrugEffects()
<P>// ----------------------------------------------------------------------
<P>
<P>#exec obj load file=TNM_Misc_Tex
<P>
<P>simulated function DrugEffects(float deltaTime)
<P>{
<P>	local float mult, fov;
<P>	local Rotator rot;
<P>	local DeusExRootWindow root;
<P>
<P>	root = DeusExRootWindow(rootWindow);
<P>
<P>	// random wandering and swaying when drugged
<P>	if ((drugEffectTimer %GT% 0) ||(binsane))
<P>	{
<P>		if(binsane)
<P>			calcroll();
<P>
<P>		if (drugEffectTimer%GT%0 && (root != None) && (root.hud != None))
<P>		{
<P>			if (root.hud.background == None)
<P>			{
