<P>
<P>		mult = FClamp(drugEffectTimer / 10.0, 0.0, 3.0);
<P>		rot.Pitch = 1024.0 * Cos(Level.TimeSeconds * mult) * deltaTime * mult;
<P>		rot.Yaw = 1024.0 * Sin(Level.TimeSeconds * mult) * deltaTime * mult;
<P>		rot.Roll = 0;
<P>
<P>		rot.Pitch = FClamp(rot.Pitch, -4096, 4096);
<P>		rot.Yaw = FClamp(rot.Yaw, -4096, 4096);
<P>
<P>		ViewRotation += rot;
<P>
<P>		if(drugEffectTimer%GT%0)
<P>		{
<P>			fov = Default.DesiredFOV - drugEffectTimer + Rand(2);
<P>			fov = FClamp(fov, 30, Default.DesiredFOV);
<P>			DesiredFOV = fov;
<P>		}
<P>
<P>		if (binsane)
<P>		{
<P>			calcfov();
<P>			DesiredFOV = newfov/10;
<P>			if(drugEffectTimer%GT%0)
<P>				DesiredFOV+=fov-Default.DesiredFOV;
