<P>	{
<P>		if (dominatedbot.bishoverbot)
<P>			dominatedbot.Velocity += deltaTime * dominatedbot.airSpeed * loc + deltaTime * Sin(Level.TimeSeconds * 2.0) * vect(0,0,1);
<P>		else
<P>			dominatedbot.velocity += deltaTime * dominatedbot.getwalkingspeed() * loc;
<P>	}
<P>}
<P>
<P>exec function StartSkates()
<P>{
<P>	bSkating = true;
<P>}
<P>
<P>exec function StopSkates()
<P>{
<P>	bSkating = false;
<P>}
<P>
<P>function float GetCurrentGroundSpeed()
<P>{
<P>	local float speed;
<P>
<P>	if (bSkating)
<P>		speed = Default.GroundSpeed * 17;
<P>	else
