<P>			{
<P>				DodgeClickTimer -= DeltaTime;
<P>				if (DodgeClickTimer %LT% -0.35)
<P>				{
<P>					DodgeDir = DODGE_None;
<P>					DodgeClickTimer = DodgeClickTime;
<P>				}
<P>			}
<P>			else if ((DodgeDir != DODGE_None) && (DodgeDir != DODGE_Active))
<P>			{
<P>				DodgeClickTimer -= DeltaTime;
<P>				if (DodgeClickTimer %LT% 0)
<P>				{
<P>					DodgeDir = DODGE_None;
<P>					DodgeClickTimer = DodgeClickTime;
<P>				}
<P>			}
<P>		}
<P>
<P>		AnimGroupName = GetAnimGroup(AnimSequence);
<P>		if ( (Physics == PHYS_Walking) && (AnimGroupName != 'Dodge') )
<P>		{
<P>			//if walking, look up/down stairs - unless player is rotating view
