<P>		}
<P>		else if ( !bShowMenu )
<P>		{
<P>			BobTime = 0;
<P>			WalkBob = WalkBob * (1 - FMin(1, 8 * deltatime));
<P>		}
<P>		}
<P>		else //skating
<P>		{
<P>			//can't slow down so...
<P>			//SkateSpeed = FMax(SkateSpeed * 0.1 / (DeltaTime + 1), aForward*0.05);
<P>			SkateSpeed = FMax(SkateSpeed, aForward*0.65);
<P>
<P>			NewAccel = X * skatespeed;
<P>			NewAccel.Z = 0;
<P>			aTurn *= 0.2;
<P>		}
<P>
<P>		// Update rotation.
<P>		OldRotation = Rotation;
<P>		UpdateRotation(DeltaTime, 1);
<P>
<P>		if ( bPressedJump && (AnimGroupName == 'Dodge') )
<P>		{
<P>			bSaveJump = true;
