<P>			bPressedJump = false;
<P>		}
<P>		else
<P>			bSaveJump = false;
<P>
<P>		if ( Role %LT% ROLE_Authority ) // then save this move and replicate it
<P>			ReplicateMove(DeltaTime, NewAccel, DodgeMove, OldRotation - Rotation);
<P>		else
<P>			ProcessMove(DeltaTime, NewAccel, DodgeMove, OldRotation - Rotation);
<P>		bPressedJump = bSaveJump;
<P>	}
<P>
<P>
<P>	// lets us affect the player's movement
<P>	function ProcessMove ( float DeltaTime, vector newAccel, eDodgeDir DodgeMove, rotator DeltaRot)
<P>	{
<P>		local vector loc;
<P>		if (bdominatingbot)
<P>		{
<P>			if ( dominatedbot != None )
<P>			{
<P>				// put away whatever is in our hand
<P>				if (inHand != None)
<P>					PutInHand(None);
