<P>
<P>				// make the drone's rotation match the player's view
<P>				dominatedbot.SetRotation(ViewRotation);
<P>
<P>				// move the drone
<P>				if (dominatedbot.bishoverbot)
<P>					loc = Normal((aup * vect(0,0,1) + aForward * vect(1,0,0) + aStrafe * vect(0,1,0)) %GT%%GT% ViewRotation);
<P>				else
<P>					loc = Normal((aForward * vect(1,0,0) + aStrafe * vect(0,1,0)) %GT%%GT% ViewRotation);
<P>
<P>				// opportunity for client to translate movement to server
<P>				MoveDOMinatedBot( DeltaTime, loc );
<P>
<P>				// freeze the player
<P>				Velocity = vect(0,0,0);
<P>			}
<P>			return;
<P>		}
<P>
<P>		Super.ProcessMove(DeltaTime, newAccel, DodgeMove, DeltaRot);
<P>
