<P>		log("---BEGIN---",'PlayerTick');log("DB #"$i++,'PlayerTick');
<P>		RefreshSystems(deltaTime);log("DB #"$i++,'PlayerTick');
<P>
<P>		DrugEffects(deltaTime);log("DB #"$i++,'PlayerTick');
<P>		Bleed(deltaTime);log("DB #"$i++,'PlayerTick');
<P>		HighlightCenterObject();log("DB #"$i++,'PlayerTick');
<P>
<P>		UpdateDynamicMusic(deltaTime);log("DB #"$i++,'PlayerTick');
<P>		UpdateWarrenEMPField(deltaTime);log("DB #"$i++,'PlayerTick');
<P>	        MultiplayerTick(deltaTime);log("DB #"$i++,'PlayerTick');
<P>		FrobTime += deltaTime;log("DB #"$i++,'PlayerTick');
<P>
<P>		// save some texture info
<P>		FloorMaterial = GetFloorMaterial();log("DB #"$i++,'PlayerTick');
<P>		WallMaterial = GetWallMaterial(WallNormal);log("DB #"$i++,'PlayerTick');
<P>
<P>		// Check if player has walked outside a first-person convo.
<P>		CheckActiveConversationRadius();log("DB #"$i++,'PlayerTick');
