<P>
<P>		// Check if all the people involved in a conversation are 
<P>		// still within a reasonable radius.
<P>		CheckActorDistances();log("DB #"$i++,'PlayerTick');
<P>
<P>		// Update Time Played
<P>		UpdateTimePlayed(deltaTime);log("DB #"$i++,'PlayerTick');
<P>
<P>		if ( bUpdatePosition ){
<P>			log("bupdateposition",'PlayerTick');ClientUpdatePosition();log("DB #"$i++,'PlayerTick');}
<P>
<P>		PlayerMove(DeltaTime);log("DB #"$i++,'PlayerTick');log("---END---",'PlayerTick');
<P>	}*/
<P>}
<P>
<P>exec function ShowInventoryWindow()
<P>{
<P>	if (RestrictInput())
<P>		return;
<P>
<P>	if ((Level.NetMode != NM_Standalone) && (bBeltIsMPInventory))
<P>	{
<P>		ClientMessage("Inventory screen disabled in multiplayer");
