<P>      ClientMessage("Conversations screen disabled in multiplayer");
<P>      return;
<P>   }
<P>
<P>   InvokeUIScreen(Class%LT%DeusExBaseWindow%GT%(DynamicLoadObject("TNMGUI.tnmPersonaScreenConversations", class'Class')) );
<P>}
<P>
<P>// ----------------------------------------------------------------------
<P>// ShowAugmentationsWindow()
<P>// ----------------------------------------------------------------------
<P>
<P>exec function ShowAugmentationsWindow()
<P>{
<P>	if (RestrictInput())
<P>		return;
<P>
<P>   if ((Level.NetMode != NM_Standalone) && (bBeltIsMPInventory))
<P>   {
<P>      ClientMessage("Augmentations screen disabled in multiplayer");
<P>      return;
<P>   }
<P>
<P>   InvokeUIScreen(Class%LT%DeusExBaseWindow%GT%(DynamicLoadObject("TNMGUI.tnmPersonaScreenAugmentations", class'Class')) );
<P>}
