/*-----------------------------------------------------------------------------
	IceNuke
	Author: Brandon Reinhart
-----------------------------------------------------------------------------*/
class IceNuke expands dnGrenade;
#exec AUDIO IMPORT FILE="..\Sounds\Freezer\FRIceNuke.wav" NAME="FRIceNuke" 

simulated function Landed( vector HitNormal )
{
	Explode( Location + vect(0,0,64) );
	PlaySound(Sound'dnGame.IceNuke.FRIceNuke', SLOT_Talk, 15.0);
}

simulated function HitWall( vector HitNormal, actor Wall )
{
	Explode( Location + vect(0,0,64) );
	PlaySound(Sound'dnGame.IceNuke.FRIceNuke', SLOT_Talk, 15.0);
}

defaultproperties
{
	ExplosionClass=class'dnWeaponFX_IceNukeSphere'
	DamageClass=class'ColdDamage'
	Damage=0
	Mesh=Mesh'c_dnWeapon.a_icecannister'
}