//=============================================================================
// EDFPyro.uc
//=============================================================================
class EDFPyro extends EDFGrunts;

#exec OBJ LOAD FILE=..\Meshes\c_characters.dmx


defaultproperties
{
     EgoKillValue=8
     Mesh=DukeMesh'c_characters.EDF_pyro'
     WeaponInfo(0)=(WeaponClass="dnGame.Flamethrower",PrimaryAmmoCount=500,altAmmoCount=50)
	 WeaponInfo(1)=(WeaponClass="")
	 WeaponInfo(2)=(WeaponClass="")
     Health=50
     BaseEyeHeight=27.000000
     EyeHeight=27.000000
     GroundSpeed=420.000000
     bIsHuman=True
     CollisionRadius=17.000000
     CollisionHeight=39.000000
	 bAggressiveToPlayer=true
	 bVisiblySnatched=false
	 bRandomFace=false
}
