NOTE: THIS TXT FILE IS NOT FINALIZED, AND WILL CHANGE IN THE FUTURE.

Map 04

*First sign of worst things to come.
The Lizard Troopers show up, being a weaker version of the EDF.

Map05

*First time the player goes outside. The hub will be a garden.
There will be 3 doors you have to open up. Player picks up the RPG,
which it's power is tested via buttload of EDF Soldiers. The Aeroplane shows up here as some forshadowing.

Map06

*The Cabnet trick is used again, but this time to show just how powerful
you have become. This level takes place inside an indoor grass maze. The player soon gets introduced to the Jets from the previous level, which
are triggered via trigger, and will attack the player via kamekaze. There are also crushers.

Map07

*You are now in a more clean facility than the previous levels. It is the same as before, but with more enemies and a bit more button-hunting and story-telling.
This will be most of the mod, which means that you need a more beefy computer due to the amount of enemies.

Map08

*The final level. It is a maze at first, but after that, it is a huge firefight between the player and EDF Soldiers. The player has to press 5 buttons in order
to activate the door. The door, instead of giving them freedom, takes them to a room with the next game's villian. Dialog happens and soon a huge title dump happens.
The player is soon teleported to Map09, a credits room.