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           Racing Bonus Pack for Mobile Forces Documentation
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Mental Race
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Mental Race is a new, bonus gametype for Mobile Forces, put together by the 
game's creators, Real Time Worlds.

Mental race is designed to be placed in maps compatible with Mobile Forces' 
Trailer mode, i.e. 'mf-' maps, such as the 11 original environments which came
with the retail release, and any extra 'tra-' maps created by the community.
The new game type can be started from the Skirmish mode screen for offline 
play with bots, or from the Multiplayer Host game screen for LAN or internet 
play.

Gameplay
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The objective in Mental Race is to complete laps of a level, by crossing 
checkpoints in the race car provided. The race cars are spawned at the 
positions of each of the teams' trailer delivery points, and an additional 
checkpoint is created at the place where the trailer would spawn, in the 
trailer game. The next checkpoint that must be raced to at any time is 
highlighted on the minimap, and they must be completed in the sequence:

1. Middle CP
2. Enemy Base CP
3. Middle CP
4. Home Base CP

When the race car returns to its spawn point at your home base after having 
passed the other checkpoints, a lap will have been completed, and the team 
will score a point. However, driving through a checkpoints will earn the 
driving player a point as well. Points are scored based upon the colour of the
racecar - so driving an enemy car through checkpoints will benefit the enemy 
side.

Known Issues
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This game type has been added after Mobile Forces has been completed, and is 
grafted into maps which were not designed with it in mind. As such, there may 
be issues in some maps, particularly with AI code, since bots in vehicles may 
end up in areas which they do not know how to drive out of (notably in the 
Warehouse level, they may easily get stuck in the Holdout Warehouse area).


Credits
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Programming

Alistair Baxter   - Mental Race
Daniel Leyden     - Help with AI.

Art

Martin Good       - Race car skins, minimap icons
Gary Thompson     - Checkpoint cube model
Alistair Baxter   - Checkpoint texture



Mental Race (c) 2002 Real Time Worlds Ltd.