Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 |
//============================================================================= // AmbrosiaPool. //============================================================================= class AmbrosiaPool extends DeusExDecal; var float spreadTime; var float maxDrawScale; var float time; simulated function Tick(float deltaTime) { time += deltaTime; if (time <= spreadTime) { DrawScale = maxDrawScale * time / spreadTime; ReattachDecal(vect(0.1,0.1,0)); } } defaultproperties { spreadTime=5.000000 maxDrawScale=1.500000 Texture=Texture'DeusExItems.Skins.FlatFXTex48' } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |